In the year of our lord 2011, the Nintendo Hub was born.
It died soon after.
This article may never be seen.
It’s been a while.
It was nice while it lasted.
-Yokid575
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The Legend of Zelda series has produced a fantastic series of adventures that span over numerous consoles. Each one innovative, loved, and aggravating in it’s own way. (OF COURSE WE ARE COUNTING OFFICIAL GAMES…NO CD-I...
Read MoreSuper Mario Land is the debut game for the 3DS’ Virtual Console series of handheld titles. It’s not really surprising to see a Mario game headlining the service’s launch; in fact, we’ve come to expect it. The game itself isn’t too...
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Pokemon Mystery Dungeon: Blue Rescue Team (whew! What a mouthful!) is a dungeon-crawling RPG made by Chunsoft. It’s the counterpart to the GBA version. The Good: - Great 32-Bit graphics. This was released very early in the DS’ lifespan,...
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Huh? What’s this all about? Archie96′s daily tip is back? Whoop-tee-doo! Let’s all party! Anyway… today I will talk about Totaka’s song – a little secret that Nintendo keeps hidden in a load of its games. Composer...
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And here we go… the 7th ever Archie96 tip! I hope you’ve enjoyed them so far – and if you have, remember to keep checking back! Pilotwings: We all love it. Well, maybe not, but if you have it you may be wondering if there’s...
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Welcome back to tip of the day, Sorry for the delay. Widely renowned as one of the N64′s most iconic titles, The Legend of Zelda: Ocarina of Time also made a playful nod to some Nintendo stalwarts. Having met Princess Zelda for the first time as...
Read MoreIn the year of our lord 2011, the Nintendo Hub was born.
It died soon after.
This article may never be seen.
It’s been a while.
It was nice while it lasted.
-Yokid575
Read MoreThe Legend of Zelda series has produced a fantastic series of adventures that span over numerous consoles. Each one innovative, loved, and aggravating in it’s own way. (OF COURSE WE ARE COUNTING OFFICIAL GAMES…NO CD-I BULLSHIT!!!)
As with most beloved games, software developers see a chance to milk some more cash out of a game that is “past it’s prime”, that will sell for the nostalgic value alone. Look at the Virtual Console. It hawks games from every era and does so without mercy, knowing that if we catch a glimpse and a memory is triggered, we must have it.
This is what has happened with Ocarina. Let’s break it down (I will note any changes): Original – Master Collection (Came with the Master Quest) – Virtual Console (Same as Master Collection).
Now we have a fourth iteration. This game was beautiful to begin with back in the day. Now, it has a nostalgic factor as the sharp lines of polygons of Ganon’s nose reach out and poke your face unapologetically.
Ok. I’m being mean. They did a hell of a lot of work. So far I just finished the first run in with the Gorons and the 3D effect works flawlessly for the most part. It isn’t the type that can screw up your fun, and jack up any platforming like Rayman did. So far the only noticeable problem is when you come into Hyrule Castle. It looks a little blurry in that overhead view no matter what.
Let’s take a look at the comparison shots of the original release to the new one:
The gyroscopic “look” control is a neat idea but not feasible really. It can and will jack the 3D up and make swimming a pain. Unless you wanna rotate your whole body at times. Not my idea of a hot date.
But you can turn it off. Bonus! We’re not forced to utilize any of the system specific upgrades except the user interface…and if you don’t like that, you must be an elitist prick of gargantuan scale.
Having everything at the touch of a finger is an excellent direction. The ocarina has it’s own assigned touch zone (button?). There are three specific sub-screen slots – gear, map and items. You have I and II which are Touch Zone only and then finally Y X B. X and Y can be activated by Zone or Button.
Very nice touch. (See what I did there?)
Here is another set of screenshot comparisons. As you can see, the menu is cleaned up and is very well thought out:
If this title would’ve hit on launch, you could guarantee 3DS sales would’ve skyrocketed, just from fanboys alone. It was the first serious reason I lined up to pick up this expensive system. I still think that the need to make the games $10.00 more expensive is a bit insulting. 3D or not, the starting line up sucked save for Street Fighter, Rayman, and Dead or Alive Dimensions. Let’s see: Two Fighters, and a Platformer. Two of which that were tweaked ports. The main reason for those games were to push what the system could do. An expensive Show Off.
I had more fun out of the AR Cards. I still think they’re a trip. Face Raiders? Yes please! Street Fighter, Rayman, Pilot Wings? Sold. I only own one game right now for the 3DS system and that is Ocarina.
$30-35.00 may be a better price tag for the games, especially if they’re just tweaked ports. Question is, does Ocarina fall within that category? Technically…yes. Honestly though, this is more of a labor of love as you can see from the pictures. I urge you to play it. Even with 3D off it screams over top of the original.
Let’s have another break down, M.C. Hammer style:
My main complaints circle around the system itself. Battery life tends to really drain if you keep 3D on. Of course that is with any game on this system, but it really sucks if you’re in the middle of a dungeon and you get a red blinking light. You shut the lid, hoping you can make it to an outlet before it drops juice. I really don’t play it with 3D on until a boss fight or a movie. I’d rather play longer than have it “extra” pretty. It is beautiful enough as it is.
The next thing is cramps from playing for a bit. That could be my own physical problem, but even my daughter complains a bit every now and then. It IS Zelda, however. It is meant to be played in longer stints. Since I’m talking about controls, I’m going to gripe more about the gyroscopic view mechanism built into the game. I can sum it up with: If you’re playing with 3D on and this enabled, you will get pissed off. Period.
All in all, the minor gripes are outweighed by the fact that one of the best Zelda games has been totally reborn in this new generation. You may notice that it distinctly looks like a game from 1998, with sharp edges ready to cerebrally inject polygons, however instead of just a heartless port we get a game that has had every inch of it lovingly reworked. Like all of Nintendo’s main game franchises I might add.
With that said, it is a game from 1998. The story is well told by now by all who are old enough to have played the original, and are fans of the franchise in general. Does a fresh coat of paint and a few gadget implementations justify another $40.00 if you bought the original pressing at around $70.00 for the gold cartridge?
It is up to you. To me? I think it was worth it, but I’d have been a bit happier if the little chip-cart was gold instead of white. I may have to get out some paint!
Eye see you!
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Super Mario Land is the debut game for the 3DS’ Virtual Console series of handheld titles. It’s not really surprising to see a Mario game headlining the service’s launch; in fact, we’ve come to expect it. The game itself isn’t too surprising either- it’s a platformer, obviously- but there are a few unique twists that will catch your interest even if you are very familiar already with the Mario formula.
Gameplay is nearly identical to the original Super Mario Bros., with power-ups confined to the Super Mushroom, Fire Flower, and Starman. Uniquely for the series, the Fire Flower no longer unleashes the traditional bouncing ball of flame, but a “Superball” that will rebound of any surface until it hits an enemy. It’s even possible to hit an enemy on the ceiling this way by throwing a Superball at the floor.

Other power-ups function as usual, and physics generally resembles Super Mario Bros., although veteran Mario players may notice that the game feels a bit “off.” Mario tends to fall faster than normal and is slightly “slippier” than usual, leading to some frustrating deaths. The hit detection can be unforgiving as well, making it not uncommon to just barely miss a jump. The game is quite difficult from level 1-3 to the end, moreso than Super Mario Bros. was. The only thing that will make it manageable for players with anything less than a high level of skill is the Virtual Console’s new “Restore Point” feature, essentially allowing you to create a save state anywhere at all in the game. It came in handy for me on the game’s brutal final boss.
The game has only twelve levels spread over four worlds, so there isn’t that much to see, but they are satisfyingly varied, and it’s unlikely that you’ll find them repetitive. Strangely, two of these levels abandon the Mario mold entirely to become side-scrolling shoot-em-ups. Mario hops in a submarine in one, and a plane in the other, and must reach the end of the level in one piece, while firing at enemies with his missile. These stages aren’t very creative, but they are more forgiving than similar games like Gradius. I personally enjoyed them, although I could see it annoying some players.
Overall, the game doesn’t match up to the rest in the series, but it’s different enough to make it worth checking out if you are a big fan. It’s also the only Mario game on the system right now, so if you need your fix, you’ll have to get it here.
Read MoreIt’s been a long, three-month wait, but the Nintendo eShop is finally live. The only question now is: was it worth the wait?
The eShop is activated by accepting a system update in the settings menu on your Nintendo 3DS. Make sure you get your fill of OK Go before you update; the video will be deleted afterwards. Once you’ve finished watching that little blue bar slowly crawl to 100 percent, you will be prompted to restart your system. Once you turn your 3DS back on, the eShop, marked by an orange shopping bag on the Home Menu, will be available. Excited? Go ahead; tap it and get started.

When you first start up, you will probably notice just how haphazard the layout is. “Pick of the Week” next to “DSiWare Favorites” next to “Donkey Kong?” While I was able to find the games I was looking for, it was only because they were being showcased at the time. I don’t want this to become an opinion piece, but this demands a mention.
The selection of games itself isn’t too bad, considering the eShop has only been out for two weeks at the time of writing. In addition to some stellar Virtual Console games (which I will be reviewing soon) a large back-catalog of DSiWare games are also available. Also worth mentioning is 3D Classics: Excitebike, which from now until July 7th can be purchased for free. The game itself is the NES classic Excitebike, and features the same customizable track editor that the original did. There are a couple much-needed additions, including the ability to- finally- save your custom tracks. Also notable is the 3D effect. Moving the 3D Depth slider up will not only increase the depth, but also draw back the camera to show the audience viewing the race. It’s a cool little addition that wasn’t in the original game, and it suggests some interesting new ways for the 3DS’s defining feature to be used.
We’ll have Virtual Console reviews for the three big games out now- Super Mario Land, Link’s Awakening, and Donkey Kong- so, for now, enjoy the eShop!
Read MoreHere guys, Custom made by me.
http://i53.tinypic.com/71lpv4.png
http://i54.tinypic.com/9vh1ea.png
Pic form


Enjoy!
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E3. It's here, and it's started. Yes, this very morning, the biggest gaming event kicked off with a press conference from Microsoft, and as I write, EA are on stage. We shan't be covering anything un-Nintendo related, so you might want to check out IGN or something if your interest lies elsewhere. But what we're really looking forward to is tomorrow, 9AM PDT. This is when Nintendo's press conference begins, and when we'll no doubt be hearing relentless newsabout the 3DS, and of course Wii 2 HD Cafe Nintendo Stream Xtreme. Stay tuned to Nintendo Hub as all the news come on in!
The good news for those that haven't managed to get tickets to E3 is that Nintendo has set up a live feed, ready to broadcast the new console's unveiling world-wide over the internet.
The feed will let fans watch the company's initial press conference and will then play additional presentations, interviews and games trailers.
Read on for some good old-fashioned speculation!
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Pokemon Mystery Dungeon: Blue Rescue Team (whew! What a mouthful!) is a dungeon-crawling RPG made by Chunsoft. It’s the counterpart to the GBA version.
The Good:
- Great 32-Bit graphics. This was released very early in the DS’ lifespan, so this is really an achievement.
- Fun dungeon designs. The dungeons serve as the levels in this game, and are where you’ll be spending most of your time. This is where you can fight other Pokemon and get treasures, advance the story, and fulfill all of your adventuring dreams.
- The music is spectacular. It’s reminiscent of the GBA Final Fantasies, and that is not a bad thing.
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Harvest Moon: The Tale of Two Towns is a farm simulation game being released for the DS and 3DS. The 3DS version will obviously contain stunning 3D graphics. 4 new screenshots of the role play game have been released and you can see them below.
4 new screenshots:
Excitebike is a 1985 NES game. Excitebike 3D is that same game, but with eye-popping 3D graphics to make your gran say “Wow…”. The 1985 game is being relaunched on the Nintendo 3DS eShop in June. The best part is that the 3D game is 100% free! I have collected 8 new screenshots to display.
Remember when Nintendo said that most DSiWare games would be transferable to the 3DS? Well, the games that are not able to be transfered are listed after the break. (And hopefully you’re not one of the unfortunate.)
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Since it is the 30th anniversary of Frogger, Konami has decided to remake the game once again with “all-new graphics, novel level design, and new friends to help guide Frogger to safety.” There are going to be 60 levels spread across six worlds. In addition to that, there are going to be four player matches (no word on online or not) and StreetPass support. In my opinion, this should be an eShop game, but that’s only my opinion. Screenshots are after the break.
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It seems that Nintendo has heard our cries for a AR-Based Pokemon game, as they have just announced Pokedex 3D! Pokedex 3D is going to launch with the eShop for free! Also, as the title implies, the game will be a Pokedex that shows all of the new Pokemon from Pokemon Black & White, although you only start with 16. To get the other Pokemon that you didn’t start with, you have to scan a QR Code of them or exchange data with friends.
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Remember these prodotype screenshots?
E3 is coming up soon so I couldn’t resist not showing you guys the revealing of the game from GDC 2011 just so you can remember all the excitement we had when we first layed our eyes on those 4 screenshots. Read on to see it yourself!
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The 3DS comes packed with tons of pre-loaded application and games. Below is a poll. This poll has been made so you can give credit to your favourite pre-loaded 3DS Mii game.
Just vote for your favourite Mii game!
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Huh? What’s this all about? Archie96′s daily tip is back? Whoop-tee-doo! Let’s all party!
Anyway… today I will talk about Totaka’s song – a little secret that Nintendo keeps hidden in a load of its games.
Composer Kazumi Tokata has a special 19-note melody which he hides in nearly every game he works on. It has been found in17 games, but apparently there are more that are still hidden to the world! (evil laugh!) See the list below for how to hear it in each game:
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Were you not a fan of Street Fighter? Well here ya go, you can now experience fighting on the 3DS. But let’s not forget, Street Fighter and Dead or Alive are very different games. Well, let’s get started shall we?
The Dead or Alive franchise is mainly known for its old school beat-em up type feel. And this game is no exception. Here’s a fun fact for ya, this is the first Dead or Alive game to ever hit a Nintendo system! Here we go, the good, and the ugly.
There are a lot of good things in this game. The graphics are impressive, and the 3D effect was better than I expected it to be.
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Sonic Generations is an upcoming Sonic game made by Sega. The game joins the modern and classic Sonic together. I have some newly revealed screenshots to display.
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The year is 2006. The DS has firmly established itself as the worthy successor to the Gameboy Advance, and Nintendo has had lots of good launch titles to persuade gamers over to it. But now the launch window is over, and this is the prime time for shovelware (a.k.a awful games) to invade the DS, so Nintendo needs a breakout hit to assure people stay with the DS. But what?
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It’s no mystery that in the past, Nintendo’s online offerings have been less than they could be. Gamers wanting in-depth online experiences with easy communication are most often left out in the cold. Apart from a few notable games like Mario Kart Wii or Goldeneye 007, no games attempt to match the excellent online experiences we’ve seen this generation.

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